Post by Mail on Sept 29, 2014 15:52:49 GMT
Ah, forgot to put this up, but this is the second "blog post" I had to do for my sound class.
I decided not to do a speed-paint for this one, but I guess I can do it for my last entry if I want! Just one more to go, for later in the semester.
"It’s about something we discussed in class.
How people appreciate music more and give it more of a chance if they pay for it.
Like in the “old days” when you go out and buy a record, then savour it.
The argument was made in class that that doesn’t happen anymore, because people can torrent music and get whatever for free now online.
And i’m saying, that is true, as in people do not usually enjoy it in the same way…
But there are still things today that mirror the past.
Like when I go out and buy a console game.
I think it’s very similar.
I make the effort to go and buy a game; I pay for it. I want to enjoy it as much as I can. The entire experience.
I get to interact with it, so the music has a nice story/setting as well. I really pay attention to the music in games, oddly enough. They put a lot of effort into it.
Maybe that’s why I enjoy game music so much…I “pay” for it, play it and love it.
You’re more willing to give a piece of music a chance and find something you like about it if you invest time or money into it. Right?
You can invest a lot of time getting through a whole game, and by that time I like just about every track in it!
So yes, maybe we don’t go out to buy records anymore. And a lot of people probably just download what they want. But I think there’s at least something similar still happening, that I experience at least.
Game music is absolutely the best.
(A section of a game that I REALLY enjoy is the Valley of Avalar, from Spyro: Dawn of the Dragon.
I’d gladly replay this level again and again just to listen to the experience of the music and beautiful setting.
Stand-alone music is here.)"
Yup, that's that!
I decided not to do a speed-paint for this one, but I guess I can do it for my last entry if I want! Just one more to go, for later in the semester.
"It’s about something we discussed in class.
How people appreciate music more and give it more of a chance if they pay for it.
Like in the “old days” when you go out and buy a record, then savour it.
The argument was made in class that that doesn’t happen anymore, because people can torrent music and get whatever for free now online.
And i’m saying, that is true, as in people do not usually enjoy it in the same way…
But there are still things today that mirror the past.
Like when I go out and buy a console game.
I think it’s very similar.
I make the effort to go and buy a game; I pay for it. I want to enjoy it as much as I can. The entire experience.
I get to interact with it, so the music has a nice story/setting as well. I really pay attention to the music in games, oddly enough. They put a lot of effort into it.
Maybe that’s why I enjoy game music so much…I “pay” for it, play it and love it.
You’re more willing to give a piece of music a chance and find something you like about it if you invest time or money into it. Right?
You can invest a lot of time getting through a whole game, and by that time I like just about every track in it!
So yes, maybe we don’t go out to buy records anymore. And a lot of people probably just download what they want. But I think there’s at least something similar still happening, that I experience at least.
Game music is absolutely the best.
(A section of a game that I REALLY enjoy is the Valley of Avalar, from Spyro: Dawn of the Dragon.
I’d gladly replay this level again and again just to listen to the experience of the music and beautiful setting.
Stand-alone music is here.)"
Yup, that's that!